Tools
Profit Per Hour Calculator
Normalize crop choices to the same time window so slow and fast loops can be compared fairly.
Client-side planning tool
Estimate profit per hour
Use one crop cycle at a time. The output is an estimate based on your current inputs. Nothing is uploaded or saved by this tool.
Calculator results are estimates and may differ from in-game results.
Using Profit Per Hour Calculator
Two crops can have the same sale value but very different grow times. Profit per hour puts them into one time window, which makes the decision clearer.
Hourly estimates work best when you include replant cost and use conservative boost assumptions.
What each output means
| Metric | Meaning | How to use it |
|---|---|---|
| Gross value | Revenue before replant cost | Check the value side of the loop |
| Profit per cycle | Gross value minus replant cost | Compare net result per harvest |
| Profit per minute | Cycle profit divided by grow time | Compare cycles of different length |
| Profit per hour | Minute profit multiplied by 60 | Normalize choices to one hour |
Use this result in your next plan
Use the result alongside Mutation Profit Calculator when the entered values match the crop, pet, mutation, or event you are comparing.
Change one input at a time so the difference between two plans stays easy to understand.
Profit Per Hour Calculator FAQ
Use Profit Per Hour Calculator with values you understand before comparing scenarios.
Is profit per hour better than sale value?
It is better for comparing crops with different grow times.
Should idle time be included?
If idle time is common in your play style, adjust grow time or treat the result as optimistic.
Can boosts be included?
Yes, but only when you know the boost applies for the measured cycle.
What if profit is negative?
Recheck costs, grow time, quantity, and boost assumptions before planting.